<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-22568295</id><updated>2011-07-14T19:48:39.903-05:00</updated><title type='text'>Gaming in Libraries: Nebraska</title><subtitle type='html'>A research pool and discussion area for a small collection of Nebraska librarians looking to add gaming elements to their "tool box".</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>47</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-22568295.post-297936361182146401</id><published>2008-05-07T14:11:00.002-05:00</published><updated>2008-05-07T14:23:25.406-05:00</updated><title type='text'>Ban 'Second Life' in schools and libraries, Republican congressman says</title><content type='html'>This is particularily interesting because he gave his speech about the topic at a library, and it is specifically aimed at libraries and schools. What would something like this do to efforts such as Second Life Library 2.0?  The Nebraska Library Commission also has a Second Life Library--what if there was a similar call to action here?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Rep. Mark Kirk, who is seeking re-election this year, staged a press conference at a library in his suburban Chicago district on Tuesday to highlight what he called the "dangers" of the virtual world to children. Flanked by local officials, he also released a letter asking Federal Trade Commission Chairman William E. Kovacic to "take action to warn parents of the similar dangers and sexually explicit content found on Second Life."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;[...]&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Sites like Second Life offer no protections to keep kids from virtual "rape rooms," brothels, and drug stores," Kirk said, according to a press release. "If sites like Second Life won't protect kids from obviously inappropriate content, the Congress will."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-297936361182146401?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.news.com/8301-10784_3-9937956-7.html?tag=newsmap' title='Ban &apos;Second Life&apos; in schools and libraries, Republican congressman says'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/297936361182146401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=297936361182146401' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/297936361182146401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/297936361182146401'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2008/05/ban-second-life-in-schools-and.html' title='Ban &apos;Second Life&apos; in schools and libraries, Republican congressman says'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-6546029650624979175</id><published>2007-10-15T11:40:00.000-05:00</published><updated>2007-10-15T11:45:20.123-05:00</updated><title type='text'>Library Arcade Games</title><content type='html'>&lt;span style="font-style: italic;"&gt;These educational games were developed by graduate students from the Entertainment Technology Center, in collaboration with the University Libraries, and the generous support of the Buhl Foundation.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;There's a shelving game and an item retrieval game so far.&lt;br /&gt;&lt;br /&gt;What really strikes me about them is that they were developed by grad students and with grant money. Reminds me of the professor who developed the 3d educational biology game with $1million in funding and a team of people to create the game. You always have to keep in mind the resources that go into creating these things. You can't point at a random librarian and expect the same results (unless you're really lucky, in which case, you should be playing the lottery).&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-6546029650624979175?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.library.cmu.edu/Libraries/etc/index.html' title='Library Arcade Games'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/6546029650624979175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=6546029650624979175' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/6546029650624979175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/6546029650624979175'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/10/library-arcade-games.html' title='Library Arcade Games'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-5414449118959321314</id><published>2007-10-01T13:24:00.000-05:00</published><updated>2007-10-01T13:35:16.666-05:00</updated><title type='text'>Chore Wars</title><content type='html'>Interesting beta site that uses some of the RPG game elements to reward people for completing tasks.&lt;br /&gt;&lt;br /&gt;It can be used by households, offices, anything you can think of.  There are 'quests' and even battles (although they do not affect the outcome).  Users log in to their character's account in their party, and if they complete a chore, they receive a set amount of XP points.  Essentially it is a means to keep track of what got done, and weight the tasks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-5414449118959321314?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.chorewars.com' title='Chore Wars'/><link rel='enclosure' type='' href='http://www.chorewars.com' length='0'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/5414449118959321314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=5414449118959321314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/5414449118959321314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/5414449118959321314'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/10/chore-wars.html' title='Chore Wars'/><author><name>Stacy</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-4561439946427714131</id><published>2007-08-22T10:49:00.000-05:00</published><updated>2007-08-22T10:56:05.726-05:00</updated><title type='text'>How Madison Avenue is Wasting Millions on a Deserted Second Life</title><content type='html'>Incredibly interesting article by Frank Rose about Second Life.  At one point he talks about what the real numbers are for people in Second Life:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;According to Linden Lab, the company behind Second Life, the number of avatars created by distinct individuals was closer to 4 million. Of those, only about 1 million had logged on in the previous 30 days (the standard measure of Internet traffic), and barely a third of that total had bothered to drop by in the previous week. Most of those who did were from Europe or Asia, leaving a little more than 100,000 Americans per week to be targeted by US marketers.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The article is aimed at advertisers using Second Life space, but it also applies to libraries. Are your users among the 100,000 Americans logging in per week? Is your SL Library typically an empty building?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-4561439946427714131?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wired.com/techbiz/media/magazine/15-08/ff_sheep' title='How Madison Avenue is Wasting Millions on a Deserted Second Life'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/4561439946427714131/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=4561439946427714131' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/4561439946427714131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/4561439946427714131'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/08/how-madison-avenue-is-wasting-millions.html' title='How Madison Avenue is Wasting Millions on a Deserted Second Life'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-1329573030966446929</id><published>2007-07-24T12:23:00.001-05:00</published><updated>2007-07-24T12:26:58.842-05:00</updated><title type='text'>"Library's Halo 2 contest causes a stink"</title><content type='html'>Gamepolitics.com reports that a public library holding a Halo 2 competition has caused some controversy. More info if you follow the title link.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;While the library is requiring parental permission slips before admitting underage players to the event, the game's M-rating is not spelled out. Some worry that parents may not realize that their kids will be playing a violent shooting game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;What I find most interesting about the article is this part:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Rose Allen (left), the Mount Prospect library's teen director, explained that the Halo 2 tournament was created on the recommendation of the library’s teen advisory board in order to attract more teenage boys.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A Teen Advisory Board! Yay!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-1329573030966446929?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamepolitics.com/2007/07/24/librarys-halo-2-contest-causes-a-stink/' title='&quot;Library&apos;s Halo 2 contest causes a stink&quot;'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/1329573030966446929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=1329573030966446929' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/1329573030966446929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/1329573030966446929'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/07/librarys-halo-2-contest-causes-stink.html' title='&quot;Library&apos;s Halo 2 contest causes a stink&quot;'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-6323738607445481487</id><published>2007-05-31T09:34:00.000-05:00</published><updated>2007-05-31T09:37:14.251-05:00</updated><title type='text'>The Escapist: Dewey Decimals and Dance Dance Revolution</title><content type='html'>Issue 99 of &lt;a href="http://www.escapistmagazine.com"&gt;The Escapist Magazine&lt;/a&gt; is all about educational games, including the above linked article about DDR in Libraries.  Read through the whole issue to find out about DDR in gym class and business simulation games.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Less than a year and about $8,000 later, Neiburger and Helmrich had set up one of the first and largest gaming tournaments at any municipal library in the country. Kids came out of the woodwork to play &lt;/span&gt;&lt;i style="font-style: italic; font-weight: bold;"&gt;Mario Kart: Double Dash&lt;/i&gt;&lt;span style="font-style: italic;"&gt; and &lt;/span&gt;&lt;i style="font-style: italic; font-weight: bold;"&gt;Super Smash Bros: Melee&lt;/i&gt;&lt;span style="font-style: italic;"&gt;. Roughly a quarter of them had never been to a library before.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-6323738607445481487?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.escapistmagazine.com/issue/99/13' title='The Escapist: Dewey Decimals and Dance Dance Revolution'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/6323738607445481487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=6323738607445481487' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/6323738607445481487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/6323738607445481487'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/05/escapist-dewey-decimals-and-dance-dance.html' title='The Escapist: Dewey Decimals and Dance Dance Revolution'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-2482716974425801867</id><published>2007-03-13T13:31:00.000-05:00</published><updated>2007-03-13T13:34:17.304-05:00</updated><title type='text'>The French Democracy: a machinima smash raises questions about art and copyright</title><content type='html'>The Escapist Magazine has an article on machinima in their newest issue. They discuss copyright and art in using video games to create movies, among other issues.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The media's acceptance of "The French Democracy," contrasted with their widespread hysteria about videogames, confirms a gaping cultural divide. Reporters treated machinima with automatic respect, because society has accepted film as a meaningful art form.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;[...]&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;No, the main issue facing machinima is neither technical nor artistic. As any machinima maker can tell you, the main issue is copyright.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-2482716974425801867?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.escapistmagazine.com/issue/88/12' title='The French Democracy: a machinima smash raises questions about art and copyright'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/2482716974425801867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=2482716974425801867' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/2482716974425801867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/2482716974425801867'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/03/french-democracy-machinima-smash-raises.html' title='The French Democracy: a machinima smash raises questions about art and copyright'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-7232185205487544026</id><published>2007-02-16T15:36:00.000-06:00</published><updated>2007-02-16T15:39:07.273-06:00</updated><title type='text'>Learning in Immersive Worlds: a review of game based learning</title><content type='html'>There's a nice 75 page report about game-based learning. You can read the whole thing &lt;a href="http://www.jisc.ac.uk/media/documents/programmes/elearning_innovation/gaming%20report_v3.3.pdf"&gt;here&lt;/a&gt; (pdf link) or go to the title link to find out more background about it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;   The &lt;/span&gt;&lt;em style="font-style: italic;"&gt;&lt;strong&gt;Learning in Immersive Worlds: a review of game based   learning&lt;/strong&gt;&lt;/em&gt;&lt;span style="font-style: italic;"&gt; report, authored by Sara de Freitas, scopes out   the current use of games for learning in UK HE and post-16 education   and has been produced to inform practitioners who are considering   using games and simulations in their practice.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;found via &lt;a href="http://libgaming.blogspot.com/"&gt;http://libgaming.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-7232185205487544026?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.jisc.ac.uk/whatwedo/programmes/elearning_innovation/eli_outcomes/GamingReport.aspx' title='Learning in Immersive Worlds: a review of game based learning'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/7232185205487544026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=7232185205487544026' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/7232185205487544026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/7232185205487544026'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/02/learning-in-immersive-worlds-review-of.html' title='Learning in Immersive Worlds: a review of game based learning'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-4024432492818278771</id><published>2007-02-06T08:36:00.000-06:00</published><updated>2007-02-06T08:48:49.850-06:00</updated><title type='text'>Escapist Magazine - Free Fall: Running with Armadillos</title><content type='html'>This is a very interesting article about &lt;a href="http://www.armadillorun.com/"&gt;Armadillo Run&lt;/a&gt;, a game that uses the laws of physics as the basis for getting an armadillo from point a to point b. You're given materials, a target, and a budget, and then you can come up with whatever way you can to move the armadillo--strap rockets on a sled, or make a rubber net.  The article touches on how schools have been using it in classes, even though it wasn't initially designed as an educational game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Everyone, on some level, knows the laws of physics, and everyone knows what's fun and what isn't. Few, however, can take the two ideas and make a great game out of them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It reminds me of the work we did looking into a video game that teaches library skills--it's harder than you think it is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-4024432492818278771?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.escapistmagazine.com/issue/83/16' title='Escapist Magazine - Free Fall: Running with Armadillos'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/4024432492818278771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=4024432492818278771' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/4024432492818278771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/4024432492818278771'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/02/escapist-magazine-free-fall-running.html' title='Escapist Magazine - Free Fall: Running with Armadillos'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-3113783935337013109</id><published>2007-01-23T09:51:00.000-06:00</published><updated>2007-01-23T10:00:42.095-06:00</updated><title type='text'>Libraries: Not Just for Books Anymore</title><content type='html'>Interesting post on Kotaku, a gamer blog, where they just discovered that libraries embrace gaming in many ways. Or, perhaps more interesting is &lt;a href="http://www.thebbps.com/blog/2007/01/19/wii-libraries/"&gt;the post they link to&lt;/a&gt;, where it talks about the Wii in a library, and the best practices the library is coming up with.&lt;br /&gt;&lt;br /&gt;The comments are also interesting, as they come from gamers: &lt;span style="font-style: italic;"&gt;"My local library has Madden tournaments every years[sic], and a game night weekly. Sometimes people pplay [sic] D&amp;D and sometimes they play games. I'm not into D&amp;amp;D myself, but you know, its still interesting."&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-3113783935337013109?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://kotaku.com/gaming/library/libraries-not-just-for-books-anymore-230217.php' title='Libraries: Not Just for Books Anymore'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/3113783935337013109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=3113783935337013109' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/3113783935337013109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/3113783935337013109'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2007/01/libraries-not-just-for-books-anymore.html' title='Libraries: Not Just for Books Anymore'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-116629292704026556</id><published>2006-12-16T12:12:00.000-06:00</published><updated>2006-12-16T12:15:27.053-06:00</updated><title type='text'>The Gaming Generation</title><content type='html'>&lt;blockquote&gt;For the first time, children growing up today are likely to not just have parent that grew up playing videogames, but have parents that still play&lt;/blockquote&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;A great quote from the article, "Most people aren't asked how television is part of their life now, because it's assumed it is; for me, gaming is like that as well"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-116629292704026556?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.1up.com/do/feature?cId=3155753' title='The Gaming Generation'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/116629292704026556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=116629292704026556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/116629292704026556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/116629292704026556'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/12/gaming-generation.html' title='The Gaming Generation'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-116362299228073142</id><published>2006-11-15T14:30:00.000-06:00</published><updated>2006-11-15T14:36:32.303-06:00</updated><title type='text'>We're Not Listening</title><content type='html'>I happened across this post when I was looking up something else, and I thought it offered an interesting look at the academic gaming world vs. the gaming industry. It's not necessarily directly related to gaming in libraries, but I think it is worth a read for the background it gives to both sides of gaming research.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"But honestly, even I walk past most of the academic presentations at industry events. Even I have trouble really getting excited about most of the games research being done out there. From the perspective of someone on the inside, the average piece of academic games research just doesn’t get the job done. It's not a question of the quality of the research or the intelligence of the researcher or the game makers; it's a question of bridging the gap between the academic and business cultures."&lt;br /&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-116362299228073142?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamasutra.com/features/20061110/hopson_01.shtml' title='We&apos;re Not Listening'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/116362299228073142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=116362299228073142' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/116362299228073142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/116362299228073142'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/11/were-not-listening.html' title='We&apos;re Not Listening'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-115876062998988104</id><published>2006-09-20T08:57:00.000-05:00</published><updated>2006-09-20T08:57:10.026-05:00</updated><title type='text'>Massive Multiplayer Online Games as “Third Places” � Tasty Research</title><content type='html'>A summary of the "MMOGs as Third Space" topic.  There is  also a link to a paper written by Steinkuehler &amp; Williams about the topic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-115876062998988104?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://tastyresearch.wordpress.com/2006/09/19/massive-multiplayer-online-games-as-third-places/' title='Massive Multiplayer Online Games as “Third Places” � Tasty Research'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/115876062998988104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=115876062998988104' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115876062998988104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115876062998988104'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/09/massive-multiplayer-online-games-as.html' title='Massive Multiplayer Online Games as “Third Places” � Tasty Research'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-115625779179889699</id><published>2006-08-22T09:36:00.000-05:00</published><updated>2006-08-22T09:43:11.830-05:00</updated><title type='text'>MMOGs as Third Place</title><content type='html'>Found this through the Escapist magazine ( &lt;a href="http://www.escapistmagazine.com"&gt;http://www.escapistmagazine.com&lt;/a&gt; )&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"Some online video games found to promote 'sociablity'."&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The researchers, Constance Steinkuehler and Dmitri Williams, claim that MMOs function not like solitary dungeon cells, but more like virtual coffee shops or pubs where something called "social bridging" takes place. They even liken playing such games as "Asheron's Call" and "Lineage" to dropping in at "Cheers," the fictional TV bar "where everybody knows your name." "By providing places for social interaction and relationships beyond the workplace and home, MMOs have the capacity to function much like the hangouts of old," they said. And they take it one step further by suggesting that the lack of real-world hangouts "is what is driving the MMO phenomenon" in the first place. The new conceptual study was published in early August in the Journal of Computer-Mediated Communication under the title, "Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places.' "&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;(UNL does have access to the Journal of Computer-Mediated Communication, but the August issue doesn't appear to be up online through our subscription links.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-115625779179889699?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.eurekalert.org/pub_releases/2006-08/uoia-sov081706.php' title='MMOGs as Third Place'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/115625779179889699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=115625779179889699' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115625779179889699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115625779179889699'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/08/mmogs-as-third-place.html' title='MMOGs as Third Place'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-115583614406022224</id><published>2006-08-17T12:30:00.000-05:00</published><updated>2006-08-17T12:35:44.070-05:00</updated><title type='text'>e-Branches</title><content type='html'>I don't like to copy-paste articles into blogposts, but for anyone interested in the idea of e-branches, here's a good article I found. (available at UNL through OmniFile)&lt;br /&gt;&lt;br /&gt;Kenny, Brian. "The Virtual Gets Real." &lt;em&gt;Library Journal&lt;/em&gt;, 2003, vol 128 (15): 32-35.&lt;br /&gt;&lt;br /&gt;"Librarians have been exploring electronic content and services for years, certainly since the card catalogs were automated in the early 1980s and users could access them through dial-up connections later in the decade. But in the past few years, with online content exploding via full-text databases and e-books, and new services, such as chat reference, suddenly available, the whole notion of the virtual library has become much more real."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-115583614406022224?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/115583614406022224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=115583614406022224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115583614406022224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115583614406022224'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/08/e-branches.html' title='e-Branches'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-115323497381971531</id><published>2006-07-18T10:01:00.000-05:00</published><updated>2006-07-18T10:03:06.716-05:00</updated><title type='text'>Games and Instructional Design</title><content type='html'>The LibrarianInBlack pointed out &lt;a href="http://libraryvoice.com/archives/2006/07/12/learning-about-instructional-design-from-video-games/"&gt;this blog post&lt;/a&gt; about learning about instructional design from video games. I can't get that link to work, but it might just be wonky this morning. good fyi for later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-115323497381971531?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://librarianinblack.typepad.com/librarianinblack/2006/07/games_and_instr.html' title='Games and Instructional Design'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/115323497381971531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=115323497381971531' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115323497381971531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115323497381971531'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/07/games-and-instructional-design.html' title='Games and Instructional Design'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-115288409179743886</id><published>2006-07-14T08:33:00.000-05:00</published><updated>2006-07-14T08:34:51.810-05:00</updated><title type='text'>Educational Gaming</title><content type='html'>The LibrarianInBlack has some info on educational gaming and the Serving Digital Natives Conference. A list of games, some info on how gaming can be a plus to a library... go read and click!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-115288409179743886?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://librarianinblack.typepad.com/librarianinblack/2006/07/educational_gam.html' title='Educational Gaming'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/115288409179743886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=115288409179743886' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115288409179743886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/115288409179743886'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/07/educational-gaming.html' title='Educational Gaming'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114787230475182193</id><published>2006-05-17T08:22:00.000-05:00</published><updated>2006-05-17T08:25:04.766-05:00</updated><title type='text'>Open Stacks Podcast</title><content type='html'>Found via &lt;a href="http://librarianinblack.typepad.com/librarianinblack/2006/05/learn_more_abou.html"&gt;LiB&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The May 12th &lt;a href="http://openstacks.net/os/archives/000960.html#000960"&gt;Open Stacks podcast&lt;/a&gt; talks about Second Life, the Second Life Library 2.0, and has links to the googlegroup.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114787230475182193?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://openstacks.net/os/archives/000960.html#000960' title='Open Stacks Podcast'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114787230475182193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114787230475182193' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114787230475182193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114787230475182193'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/05/open-stacks-podcast.html' title='Open Stacks Podcast'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114778430433073863</id><published>2006-05-16T07:49:00.000-05:00</published><updated>2006-05-16T07:58:24.343-05:00</updated><title type='text'>Introduction to Alliance Second Life Library 2.0</title><content type='html'>From the &lt;a href="http://secondlifelibrary.blogspot.com"&gt;Second Life Library 2.0 blog&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Alliance Library System/OPAL will provide an introduction to the Alliance Second Life Library 2.0 in the OPAL auditorium on Wednesday, May 31, at 2:00 p.m. – 3:30 p.m. [...] No registration is necessary. If you are interested in attending, please come to the OPAL online auditorium at &lt;a href="http://67.19.231.218/v4/login.asp?r=67955673&amp;p=0"&gt;http://67.19.231.218/v4/login.asp?r=67955673&amp;amp;p=0&lt;/a&gt;&lt;br /&gt;Type your name, click enter to go into the room. A small software applet will download to your computer as you enter the room. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;That's 2pm CST. I've got it on my calendar! This is a good opportunity for librarians to learn more about this particular use of gaming in libraries.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://librarianinblack.typepad.com/librarianinblack/2006/05/second_life_new.html"&gt;LibrarianInBlack&lt;/a&gt; also mentions that the BBC has &lt;a href="http://news.bbc.co.uk/2/hi/technology/4766755.stm"&gt;rented an island in Second Life&lt;/a&gt; to hold a music festival.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114778430433073863?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://secondlifelibrary.blogspot.com/2006/05/introduction-to-alliance-second-life.html' title='Introduction to Alliance Second Life Library 2.0'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114778430433073863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114778430433073863' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114778430433073863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114778430433073863'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/05/introduction-to-alliance-second-life.html' title='Introduction to Alliance Second Life Library 2.0'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114772131813523096</id><published>2006-05-15T14:26:00.000-05:00</published><updated>2006-05-15T14:33:12.310-05:00</updated><title type='text'>Libraries in Social Networking Software</title><content type='html'>Have you read this blogpost yet? It's really interesting overview of blogging/social networking and libraries, including what libraries are doing to be useful in these spaces, not just there. Lots of links to what libraries are doing where, and lots of reference links.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;The Crossett Library at Bennington College has asked patrons in Facebook what books and videos they’d like the library to order for them. And patrons really are requesting things there. And even better, the library is letting them know when the materials are ordered. [...] This way we are giving students a safe place to speak their mind.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Not quite gaming, but the online social interaction is an important part of gaming in education, and part of the report we turned in. Somewhat similar to how librarians can incorporate gaming in libraries through offering services in games (second life)...&lt;br /&gt;&lt;br /&gt;Plus, it's an interesting post. Go read.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114772131813523096?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://meredith.wolfwater.com/wordpress/index.php/2006/05/10/libraries-in-social-networking-software/' title='Libraries in Social Networking Software'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114772131813523096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114772131813523096' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114772131813523096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114772131813523096'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/05/libraries-in-social-networking.html' title='Libraries in Social Networking Software'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114770503886792861</id><published>2006-05-15T09:51:00.000-05:00</published><updated>2006-05-15T09:57:18.880-05:00</updated><title type='text'>Massively multi-learner: recent advances in 3D social environments</title><content type='html'>found via the GiL blog:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;In this paper we review work on developing an atypical MMO for use as a learning tool in traditional college settings. The MMO under consideration is &lt;strong&gt;Second Life&lt;/strong&gt; by Linden Lab in San Francisco, CA. The platform is unusual in many regards. “Residents” play by creating content for use by others, gathering in ad hoc communities and constructing fictional narratives unrelated to the typical medieval combat genre prevalent in MMOs. It is this ability to add content and lack of an inbuilt narrative which has already attracted the attention of educators worldwide. We review a range of the education work already undertaken in Second Life and comment on its prospects for use more specifically in a Computer Science curriculum.&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114770503886792861?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cis.paisley.ac.uk/research/journal/vol10.htm' title='Massively multi-learner: recent advances in 3D social environments'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114770503886792861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114770503886792861' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114770503886792861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114770503886792861'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/05/massively-multi-learner-recent.html' title='Massively multi-learner: recent advances in 3D social environments'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114666037705068299</id><published>2006-05-03T07:39:00.000-05:00</published><updated>2006-05-03T07:46:17.063-05:00</updated><title type='text'>Library of Congress wants to preserve video game culture</title><content type='html'>I just saw this article this morning. It's about the LoC's National Digital Information Infrastructure and Preservation Program, which is working on preserving digital culture, including video games.&lt;br /&gt;&lt;br /&gt;A slightly more interesting conversation is going on in &lt;a href="http://www.gamepolitics.com/forums/forumdisplay.php?f=32"&gt;the forums&lt;/a&gt; re: formats.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114666037705068299?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://gamepolitics.livejournal.com/278156.html' title='Library of Congress wants to preserve video game culture'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114666037705068299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114666037705068299' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114666037705068299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114666037705068299'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/05/library-of-congress-wants-to-preserve.html' title='Library of Congress wants to preserve video game culture'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114659338384637815</id><published>2006-05-02T12:58:00.000-05:00</published><updated>2006-05-02T13:09:43.860-05:00</updated><title type='text'>Committee Report</title><content type='html'>Does anyone have input for the Gaming Committee Report?&lt;br /&gt;&lt;br /&gt;I'm working on summarizing what we've found so far this semester. We also have the general goal of "identifying successful elements of gaming, how to incorporate them into library services, and topics in gaming in libraries."&lt;br /&gt;&lt;br /&gt;The elements we identified before are (and not necessarily "successful" ones that can be applied to libraries):&lt;br /&gt;1. Online social interaction&lt;br /&gt;2. Persistent virtual worlds (what happens one day is carried over to the next)&lt;br /&gt;3. Real time.&lt;br /&gt;4. Perpetually accessible from anywhere.&lt;br /&gt;5. Loosely structured narrative that allow the user to act on their own and explore.&lt;br /&gt;6. Social Realism - SIM environment not just escapist fantasy.&lt;br /&gt;7. Users must coordinate with others to reach a goal.&lt;br /&gt;8. Apprenticeship structures - no 1 person is the teacher; no 1 person is a learner. Everyone learns from others, new players apprentice to experienced players. 'Leveling up' - knowledge and skill gained from practice.&lt;br /&gt;&lt;br /&gt;(I believe we have to have this in by the end of this week, in order to present it at the next exec meeting, like we did last semester.)&lt;br /&gt;&lt;br /&gt;The educause Review article from &lt;a href="http://www.educause.edu/apps/er/erm06/erm062.asp"&gt;this post&lt;/a&gt; has a lot of good information I'd like to incorporate into the report. Scott also suggested pointing out that gaming involves women and men. I'm working on just putting together some notes from what we've done so far and will send it out in email.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114659338384637815?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114659338384637815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114659338384637815' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114659338384637815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114659338384637815'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/05/committee-report.html' title='Committee Report'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114657469716759247</id><published>2006-05-02T07:51:00.001-05:00</published><updated>2006-05-02T07:59:18.866-05:00</updated><title type='text'>Second Life Library 2.0</title><content type='html'>I wasn't sure if anyone was following this from Gaming In Libraries blog, but it's librarians who are offering services at a library in the MMOG &lt;em&gt;Second Life&lt;/em&gt;. It's very interesting to go through and see what they're doing, and especially all the pictures.&lt;br /&gt;&lt;br /&gt;(I like pictures.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114657469716759247?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://secondlifelibrary.blogspot.com/' title='Second Life Library 2.0'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114657469716759247/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114657469716759247' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114657469716759247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114657469716759247'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/05/second-life-library-20_02.html' title='Second Life Library 2.0'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114537298170066932</id><published>2006-04-18T10:09:00.000-05:00</published><updated>2006-04-18T10:09:41.750-05:00</updated><title type='text'>65% of women, 35% of men aged 25-34 play games</title><content type='html'>Good thing to remember that there are many different types of "gamers".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114537298170066932?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.joystiq.com/2006/04/17/65-of-women-35-of-men-aged-25-34-play-games/' title='65% of women, 35% of men aged 25-34 play games'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114537298170066932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114537298170066932' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114537298170066932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114537298170066932'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/04/65-of-women-35-of-men-aged-25-34-play.html' title='65% of women, 35% of men aged 25-34 play games'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114528234024436669</id><published>2006-04-17T08:56:00.000-05:00</published><updated>2006-04-17T08:59:00.263-05:00</updated><title type='text'>Digital Game-Based Learning</title><content type='html'>From Educause review:&lt;br /&gt;&lt;br /&gt;With the widespread public interest in games as learning tools, DGBL proponents now need to explain why games are engaging and effective and how those principles can be leveraged to best integrate games into the learning process.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114528234024436669?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.educause.edu/apps/er/erm06/erm062.asp' title='Digital Game-Based Learning'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114528234024436669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114528234024436669' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114528234024436669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114528234024436669'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/04/digital-game-based-learning.html' title='Digital Game-Based Learning'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114487151513240317</id><published>2006-04-12T14:48:00.000-05:00</published><updated>2006-04-12T14:51:55.173-05:00</updated><title type='text'>Gaming on Demand at PascoLibraries</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114487151513240317?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://pascolibraries.org/html/C_Eng_iFiles/newsreleases/god.pdf' title='Gaming on Demand at PascoLibraries'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114487151513240317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114487151513240317' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114487151513240317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114487151513240317'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/04/gaming-on-demand-at-pascolibraries.html' title='Gaming on Demand at PascoLibraries'/><author><name>Sean</name><uri>http://www.blogger.com/profile/06812383786307104233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114486283573526557</id><published>2006-04-12T12:08:00.000-05:00</published><updated>2006-04-12T12:27:15.823-05:00</updated><title type='text'>Got game? Hosting game night in an academic library</title><content type='html'>I only have a print version of this article from C&amp;RL. &lt;br /&gt;&lt;br /&gt;Got game? Hosting game night in an academic library&lt;br /&gt;by Lynn Sutton and H. David "Giz" Womack&lt;br /&gt;&lt;br /&gt;March 2006 C&amp;RL p. 173&lt;br /&gt;&lt;br /&gt;Details the success of a game night at Z. Smith Reynolds Library at Wake Forest University.  They played Halo2, Madden, and other games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114486283573526557?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114486283573526557/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114486283573526557' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114486283573526557'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114486283573526557'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/04/got-game-hosting-game-night-in.html' title='Got game? Hosting game night in an academic library'/><author><name>Sean</name><uri>http://www.blogger.com/profile/06812383786307104233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114484590820760137</id><published>2006-04-12T07:41:00.000-05:00</published><updated>2006-04-12T07:45:08.226-05:00</updated><title type='text'>101 Free Games</title><content type='html'>I often hear from libraries that they're looking for free games on the web to offer patrons beyond yahoo and pogo. Here's a nice list of some options.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114484590820760137?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.1up.com/do/feature?pager.offset=0&amp;cId=3148013' title='101 Free Games'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114484590820760137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114484590820760137' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114484590820760137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114484590820760137'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/04/101-free-games.html' title='101 Free Games'/><author><name>Debbie</name><uri>http://www.blogger.com/profile/04032788740250011718</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114305523138989360</id><published>2006-03-22T13:20:00.000-06:00</published><updated>2006-03-22T13:20:31.550-06:00</updated><title type='text'>Gaming - Library Success: A Best Practices Wiki</title><content type='html'>&lt;a href="http://www.libsuccess.org/index.php?title=Gaming"&gt;Gaming - Library Success: A Best Practices Wiki&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This came up in a gaming list (which happens to be on the list of sites to watch.)  They've started a list of Libraries hosting gaming as well as blogs and websites to check out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114305523138989360?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.libsuccess.org/index.php?title=Gaming' title='Gaming - Library Success: A Best Practices Wiki'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114305523138989360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114305523138989360' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114305523138989360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114305523138989360'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/gaming-library-success-best-practices.html' title='Gaming - Library Success: A Best Practices Wiki'/><author><name>Stacy</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114303874028189761</id><published>2006-03-22T08:45:00.000-06:00</published><updated>2006-03-22T08:45:40.283-06:00</updated><title type='text'>On the Job Video-Gaming</title><content type='html'>&lt;a href="http://gilne.blogspot.com/"&gt;Gaming in Libraries: Nebraska&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114303874028189761?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.businessweek.com/magazine/content/06_13/b3977062.htm?chan=innovation_innovation+%2B+design_innovation+and+design+lead' title='On the Job Video-Gaming'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114303874028189761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114303874028189761' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114303874028189761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114303874028189761'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/on-job-video-gaming.html' title='On the Job Video-Gaming'/><author><name>Sean</name><uri>http://www.blogger.com/profile/06812383786307104233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114303857996980321</id><published>2006-03-22T08:42:00.000-06:00</published><updated>2006-03-22T08:43:00.020-06:00</updated><title type='text'>Gaming in Libraries: Nebraska</title><content type='html'>&lt;a href="http://gilne.blogspot.com/"&gt;Gaming in Libraries: Nebraska&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114303857996980321?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.businessweek.com/magazine/content/06_13/b3977062.htm?chan=innovation_innovation+%2B+design_innovation+and+design+lead' title='Gaming in Libraries: Nebraska'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114303857996980321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114303857996980321' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114303857996980321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114303857996980321'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/gaming-in-libraries-nebraska.html' title='Gaming in Libraries: Nebraska'/><author><name>Sean</name><uri>http://www.blogger.com/profile/06812383786307104233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114234717423235397</id><published>2006-03-14T08:39:00.000-06:00</published><updated>2006-03-14T08:39:34.233-06:00</updated><title type='text'>How gaming is all work and no play</title><content type='html'>"A recent UK survey highlighted that 82% of nine to 19-year-olds have at least one games console and 70% play computer games online"&lt;br /&gt;&lt;br /&gt;The article also goes to show some of the benefits of gaming - such as incorporating the idea of dividing time between work and play, that is often not learned until they reach university ages.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114234717423235397?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://news.bbc.co.uk/2/hi/technology/4774534.stm' title='How gaming is all work and no play'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114234717423235397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114234717423235397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114234717423235397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114234717423235397'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/how-gaming-is-all-work-and-no-play.html' title='How gaming is all work and no play'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114234701195398232</id><published>2006-03-14T08:36:00.000-06:00</published><updated>2006-03-14T08:36:52.033-06:00</updated><title type='text'>Video Game Voters Network?</title><content type='html'>A collection of gamers have pulled together "launching a new grassroots political network for gamers called the Video Game Voters Network. The ESA says that "the website was created as a means for American adults who play computer and video games to organize and take action on important policy issues affecting the computer and video game industry."&lt;br /&gt;&lt;br /&gt;Again - gamers are not just the K-12 age groups, so what we do in libraries could have a much larger impact than we think.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114234701195398232?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://biz.gamedaily.com/industry/feature/?id=12099' title='Video Game Voters Network?'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114234701195398232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114234701195398232' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114234701195398232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114234701195398232'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/video-game-voters-network.html' title='Video Game Voters Network?'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114211285875178496</id><published>2006-03-11T15:31:00.000-06:00</published><updated>2006-03-11T15:34:18.760-06:00</updated><title type='text'>Sandbox Symposium</title><content type='html'>ACM is holding a video game symposium July 29th and 30th in Boston.  Not a lot of information at this time but there is a call for papers with a deadline of May 1, 2006.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114211285875178496?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://sandboxsymposium.org/' title='Sandbox Symposium'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114211285875178496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114211285875178496' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114211285875178496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114211285875178496'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/sandbox-symposium.html' title='Sandbox Symposium'/><author><name>Angela</name><uri>http://www.blogger.com/profile/09761657191491416140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114191927371801427</id><published>2006-03-09T09:47:00.000-06:00</published><updated>2006-03-09T09:47:55.476-06:00</updated><title type='text'>Game teaches journalism students skills</title><content type='html'>Using Neverwinter Nights to teach journalism skills, including going to the library.  I just had to link for the quote, "When we initially did the game, it still had lava pits, the editor looked like an ogre — stuff like that. The librarian had breastplates."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114191927371801427?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.al.com/newsflash/technology/index.ssf?/base/business-7/114186088143650.xml&amp;storylist=technology' title='Game teaches journalism students skills'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114191927371801427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114191927371801427' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114191927371801427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114191927371801427'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/game-teaches-journalism-students.html' title='Game teaches journalism students skills'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114176476322846272</id><published>2006-03-07T14:51:00.000-06:00</published><updated>2006-03-07T14:52:43.246-06:00</updated><title type='text'>Video games play part in training</title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114176476322846272?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.detnews.com/apps/pbcs.dll/article?AID=/20060307/LIFESTYLE02/603070429/1040/LIFESTYLE03http://www.detnews.com/apps/pbcs.dll/article?AID=/20060307/LIFESTYLE02/603070429/1040/LIFESTYLE03' title='Video games play part in training'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114176476322846272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114176476322846272' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114176476322846272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114176476322846272'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/video-games-play-part-in-training.html' title='Video games play part in training'/><author><name>Sean</name><uri>http://www.blogger.com/profile/06812383786307104233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114166019588840594</id><published>2006-03-06T09:49:00.000-06:00</published><updated>2006-03-06T09:49:55.913-06:00</updated><title type='text'>Passing the joystick to a new generation</title><content type='html'>Parents as gamers, playing with their kids.  Games aren't solitary expereinces anymore!  They are being used as the board &amp; card games of previous years.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114166019588840594?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.philly.com/mld/inquirer/news/front/14022254.htm' title='Passing the joystick to a new generation'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114166019588840594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114166019588840594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114166019588840594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114166019588840594'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/passing-joystick-to-new-generation.html' title='Passing the joystick to a new generation'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114165943420628556</id><published>2006-03-06T09:37:00.000-06:00</published><updated>2006-03-06T09:37:14.216-06:00</updated><title type='text'>Women Gamers duke it out</title><content type='html'>There are two camps of thought when trying to get more female gamers.  The casual (Tetris, Bejewelled)vs. team-based games (Halo, World of Warcraft)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114165943420628556?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wired.com/news/technology/0,70313-0.html?tw=wn_index_2' title='Women Gamers duke it out'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114165943420628556/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114165943420628556' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114165943420628556'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114165943420628556'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/03/women-gamers-duke-it-out.html' title='Women Gamers duke it out'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114105552230590212</id><published>2006-02-27T09:48:00.000-06:00</published><updated>2006-02-27T09:52:02.316-06:00</updated><title type='text'>GIRLS - Gaming in Real Life Situations</title><content type='html'>Drexel is hosting a summer learning program for high school students about video game development.  While there's not much information on the page linked, it is an interesting idea, reaching out to students who are into video games and want to learn more.  Plus, it is a nice recruitment tool if you show the students what they can learn by coming to Drexel, though I'm not aware of an actual game development program there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114105552230590212?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ischool.drexel.edu/summerprogram/' title='GIRLS - Gaming in Real Life Situations'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114105552230590212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114105552230590212' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114105552230590212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114105552230590212'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/02/girls-gaming-in-real-life-situations.html' title='GIRLS - Gaming in Real Life Situations'/><author><name>Angela</name><uri>http://www.blogger.com/profile/09761657191491416140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114071972145495677</id><published>2006-02-23T12:35:00.000-06:00</published><updated>2006-02-23T12:35:21.470-06:00</updated><title type='text'>Video Games are the new drugs.</title><content type='html'>A biased report against games.  It creates the impression that once you play game - you are addicted.  There's some interesting discussion about the piece at the bottom of the page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114071972145495677?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://my.1up.com/do/blogEntry?bId=6602039&amp;publicUserId=5713859' title='Video Games are the new drugs.'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114071972145495677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114071972145495677' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114071972145495677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114071972145495677'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/02/video-games-are-new-drugs.html' title='Video Games are the new drugs.'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114067088165710900</id><published>2006-02-22T22:59:00.000-06:00</published><updated>2006-02-22T23:01:21.663-06:00</updated><title type='text'>Soapbox: World of Warcraft Teaches the Wrong Things</title><content type='html'>Interesting article written about elements in World of Warcraft and what it teaches, good or bad.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114067088165710900?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamasutra.com/features/20060222/sirlin_01.shtml' title='Soapbox: World of Warcraft Teaches the Wrong Things'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114067088165710900/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114067088165710900' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114067088165710900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114067088165710900'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/02/soapbox-world-of-warcraft-teaches.html' title='Soapbox: World of Warcraft Teaches the Wrong Things'/><author><name>Angela</name><uri>http://www.blogger.com/profile/09761657191491416140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114044511560096530</id><published>2006-02-20T08:18:00.000-06:00</published><updated>2006-02-20T08:18:36.246-06:00</updated><title type='text'>Innovate - February/March 2006 Volume 2, Issue 3</title><content type='html'>Innovate is a journal on the uses of IT in educational settings. &lt;br /&gt;The latest issue has some articles on role-playing games.&lt;br /&gt;&lt;a href="http://www.innovateonline.info/index.php?"&gt;Innovate - February/March 2006 Volume 2, Issue 3&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here is the schedule for the webscasts (all of which get archived in the webcasts section for later viewing.  There are a lot of interesting topics in there):&lt;br /&gt;February 23, 2006, 1:00 PM EST&lt;br /&gt;Susana Sotillo&lt;br /&gt;Using Instant Messaging for Collaborative Learning&lt;br /&gt;&lt;a href="http://innovateonline.info/index.php?view=article&amp;id=170"&gt;http://innovateonline.info/index.php?view=article&amp;amp;id=170&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;February 23, 2006, 2:00 PM EST&lt;br /&gt;Pamela G. Taylor&lt;br /&gt;Critical Thinking in and through Interactive Computer Hypertext and Art&lt;br /&gt;Education&lt;br /&gt;&lt;a href="http://www.innovateonline.info/index.php?view=article&amp;id=41"&gt;http://www.innovateonline.info/index.php?view=article&amp;amp;id=41&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;March 7, 2006, 1:00 PM EST&lt;br /&gt;P. G. Schrader, Dongping Zheng, and Michael Young&lt;br /&gt;Teachers' Perceptions of Video Games:&lt;br /&gt;MMOGs and the Future of Preservice Teacher Education&lt;br /&gt;&lt;a href="http://innovateonline.info/index.php?view=article&amp;id=125"&gt;http://innovateonline.info/index.php?view=article&amp;amp;id=125&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;March 9th 2:00 PM EST&lt;br /&gt;Richard Van Eck&lt;br /&gt;Using Games to Promote Girls' Positive Attitudes Toward Technology&lt;br /&gt;&lt;a href="http://innovateonline.info/index.php?view=article&amp;id=209"&gt;http://innovateonline.info/index.php?view=article&amp;amp;id=209&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;March 9th 3:00 PM EST&lt;br /&gt;Sean Gouglas&lt;br /&gt;Neverwinter Nights in Alberta: Conceptions of Narrativity through Fantasy&lt;br /&gt;Role-Playing Games in a Graduate Classroom&lt;br /&gt;&lt;a href="http://www.innovateonline.info/index.php?view=article&amp;id=172"&gt;http://www.innovateonline.info/index.php?view=article&amp;amp;id=172&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you cannot attend a webcast, note that it will be archived within the&lt;br /&gt;features section of the article itself shortly after the webcast.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114044511560096530?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.innovateonline.info/index.php?' title='Innovate - February/March 2006 Volume 2, Issue 3'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114044511560096530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114044511560096530' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114044511560096530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114044511560096530'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/02/innovate-februarymarch-2006-volume-2.html' title='Innovate - February/March 2006 Volume 2, Issue 3'/><author><name>Stacy</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114019448072451815</id><published>2006-02-17T10:36:00.000-06:00</published><updated>2006-02-17T10:41:20.733-06:00</updated><title type='text'>FYI: Gaming in libraries sessions in May</title><content type='html'>It looks like the Public Library Section of NLA will have Russ Harper of Omaha Public speak on gaming in libraries in May.  They will have a session in Gering, Lexington, &amp; in LaVista.  What little information there is now is available in this &lt;a href="http://www.nebraskalibraries.org/PLSpring06.pdf"&gt;PDF Registration Form&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114019448072451815?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114019448072451815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114019448072451815' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114019448072451815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114019448072451815'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/02/fyi-gaming-in-libraries-sessions-in.html' title='FYI: Gaming in libraries sessions in May'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114018552866430772</id><published>2006-02-17T08:12:00.000-06:00</published><updated>2006-02-17T08:12:08.670-06:00</updated><title type='text'>Child's Play Part II from 1UP.com</title><content type='html'>Some old-school gamers had some 11 year old kids try some classic games.  Something like this reminds me that no matter what "state-of-the-art" things that we may come up now, if it doesn't keep with techology and other trends, it will eventually come off as "lame" and not hold their attention.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114018552866430772?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.1up.com/do/feature?cId=3137498&amp;did=1' title='Child&apos;s Play Part II from 1UP.com'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114018552866430772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114018552866430772' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114018552866430772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114018552866430772'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/02/childs-play-part-ii-from-1upcom.html' title='Child&apos;s Play Part II from 1UP.com'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114012295620939013</id><published>2006-02-16T14:48:00.000-06:00</published><updated>2006-02-16T14:49:16.220-06:00</updated><title type='text'>Water Cooler Games</title><content type='html'>This is a site I found that's supposed to be about "games with a purpose."  They have some interesting information from time to time and sometimes games to try out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114012295620939013?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.watercoolergames.org/' title='Water Cooler Games'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114012295620939013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114012295620939013' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114012295620939013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114012295620939013'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/02/water-cooler-games.html' title='Water Cooler Games'/><author><name>Angela</name><uri>http://www.blogger.com/profile/09761657191491416140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-22568295.post-114012165213213701</id><published>2006-02-16T14:27:00.000-06:00</published><updated>2006-02-16T14:27:32.146-06:00</updated><title type='text'>Wired News: U.N. Game Wins Hearts and Minds</title><content type='html'>A Wired News article on how a new game teaches people about UN relief efforts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/22568295-114012165213213701?l=gilne.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.wired.com/news/technology/0,70139-0.html?tw=wn_index_7' title='Wired News: U.N. Game Wins Hearts and Minds'/><link rel='replies' type='application/atom+xml' href='http://gilne.blogspot.com/feeds/114012165213213701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=22568295&amp;postID=114012165213213701' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114012165213213701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/22568295/posts/default/114012165213213701'/><link rel='alternate' type='text/html' href='http://gilne.blogspot.com/2006/02/wired-news-un-game-wins-hearts-and.html' title='Wired News: U.N. Game Wins Hearts and Minds'/><author><name>Scott</name><uri>http://www.blogger.com/profile/16563446299009793063</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
