Gaming in Libraries: Nebraska

A research pool and discussion area for a small collection of Nebraska librarians looking to add gaming elements to their "tool box".

Tuesday, March 14, 2006

How gaming is all work and no play

"A recent UK survey highlighted that 82% of nine to 19-year-olds have at least one games console and 70% play computer games online"

The article also goes to show some of the benefits of gaming - such as incorporating the idea of dividing time between work and play, that is often not learned until they reach university ages.

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