We're Not Listening
I happened across this post when I was looking up something else, and I thought it offered an interesting look at the academic gaming world vs. the gaming industry. It's not necessarily directly related to gaming in libraries, but I think it is worth a read for the background it gives to both sides of gaming research.
"But honestly, even I walk past most of the academic presentations at industry events. Even I have trouble really getting excited about most of the games research being done out there. From the perspective of someone on the inside, the average piece of academic games research just doesn’t get the job done. It's not a question of the quality of the research or the intelligence of the researcher or the game makers; it's a question of bridging the gap between the academic and business cultures."
"But honestly, even I walk past most of the academic presentations at industry events. Even I have trouble really getting excited about most of the games research being done out there. From the perspective of someone on the inside, the average piece of academic games research just doesn’t get the job done. It's not a question of the quality of the research or the intelligence of the researcher or the game makers; it's a question of bridging the gap between the academic and business cultures."

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